BOISHA
GAMES

I think,
therefore
I play.

Two people. A shared obsession.
Games that stay with you.

Right now
we’re developing our Next Fest demo.

We’re Boris and Baisha.

We’re a small team, making games in the genres we love, with worlds we want to lose ourselves in.

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Worlds to
lose yourself in.

PSYCHOBYL
In developmentPC · Steam

PSYCHOBYL

An idle extraction RPG set in the Chernobyl Zone, 2084. Shape your build, raid for loot, and decide when to get out.

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Two people.
A shared obsession.

For us, games aren’t just a project; they’re a journey we dream up, make and live together.

Boisha Games is a two-person independent game studio.

We started Boisha to make the kind of games we keep thinking about long after we stop playing: systems you can dig into, choices with real weight, and ideas that stay with you.

Our first game, PSYCHOBYL, is an idle extraction RPG set in the Chernobyl Zone in 2084. It runs on our own custom technology.

We work openly with modern tools, including AI. What matters to us is the result: games worth thinking about.

Boris

Game developer

I handle the technical side of the game. I build the mechanics, bring the systems together and make sure everything works reliably. When something breaks, I dig in and find out why.

Baisha

Game designer

I shape the game’s feel, flow and world. I design with its atmosphere, small details and the player’s feelings in mind. I believe a good experience comes from careful craftsmanship.

Have an idea?

Let’s talk.

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Stories
start here.

You can find all press materials for Boisha Games here. Screenshots, logos, videos and game information…

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Details remain classified for now.

Not revealed yet

We’ll share more when we’re ready.

Classified 03

Details remain classified for now.

Not revealed yet

We’ll share more when we’re ready.

PSYCHOBYL

PSYCHOBYL

Inside the zone.

IdleExtractionRPGAuto-battler

In 2084 the Chernobyl Zone exploded a second time, and this time consciousness spread with the radiation. You are a stalker raiding the zone for loot. Combat plays out on its own, turn by turn, while you shape your build, your gear and your perks.

The real decision in every raid is when to leave: push one more wave for better loot, or extract before you die and lose half or all of what you carried.

  • 990+ items, 145 enemies, 157 perks, 20 maps
  • Hideout, crafting, research, traders and 40 companions
  • Auto-raid and offline progress for a true idle layer
  • Genesis: a prestige loop that rebuilds you stronger

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